In the opening hours of Enderal, by contrast, the camera is thrown every which way. That’s because Skyrim belongs to a long tradition of design, also observed by the likes of Deus Ex and Dishonored, that forefronts player agency and abhors, well, the designer. ![]() You steer the camera, and no cutscene ever wrenches it from you. In the Elder Scrolls series, you’re the director. ![]() ![]() Three things Enderal does better than Skyrim Cinema
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